Portals Of Phereon [InProgress, 0.18.0.1] (Syvaron) [uncen] [2018, TRPG, Fantasy, Futanari, Monster Girls, Anal, Oral, Handjob, Masturbation, Creampie, Unity] [eng]
20-03-2023, 07:35Год выпуска: 2018
Дата релиза: 2021/12/11
Жанр: TRPG, Fantasy, Futanari, Monster Girls, Anal, Oral, Handjob, Masturbation, Creampie, Unity
Цензура: Отсутствует/Есть патч для удаления
Разработчик/Издатель: Syvaron
Платформа: PC/Windows
Тип издания: В разработке
Таблэтка: Не требуется
Версия: 0.18.0.1
Язык игры (сюжет): Английский
Язык интерфейса: Английский
Язык озвучки: Неизвестен/ Другой
Системные требования (минимальные): OS Windows, HDD 900MB
Описание: Explore randomly generated portals to get stronger/recruit new characters/obtain loot etc.
Fuse/Breed your new characters into specialized hybrids and combine their traits
Train and use your characters in various ways (battles,brothel,farm...)
Build the best team you can to prepare for story missions
Торрент обновлен до версии 0.18.0.1
После перехода с версии 0.17.0.1 на версию 0.18.0.1 сохранения работать не будут!
Перенести можно только свой прогресс по открытию фич для старта новой игры. Для этого необходимо перенести файл Unlockables.sav, лежащий в папке с игрой по адресу PortalsOfPhereon_Data/saveData. Если папки saveData нет, необходимо ее создать.
список изменений в версии 0.18.0.1
Characters:Each element now has a nymph evolution (4 new species)
Generally more evolution skill choices and more descriptive text
Most nymphs should provide a lot of synergy and flexibility to their element.
new skills
new special hybrid
2 new special species
new unique
Flora art update
Dating:
a lot more events/pictures
more cards/upgrade options
can only date each character once/day
most uniques have a small unique dating effect/passive
Overworld:
Full portals are now saved (savefile bigger based on current loaded portals. might cause loading of the save selection screen to take longer with many savefiles for now.)
Changing tiles affects daily changes/regrow things
separated building/terraform menu.
(foundation for more complex buildings with storage/ability to assign characters etc. in future)
some things can be build at higher range
Town:
some locations have an additional npc
some more special options and events
evo-show update
in shows, guests now leave when satisfaction stays at 100 or 0 for 2 turns
time cost for show-actions and duration halved. (ranks increase max time)
Removed the nearby location buttons
Removed some library tabs and updated info.
Start:
Added loadouts for starting selections.
Mc-genetics from character creation give bonus base stats now.
Some genetic starting traits have additional benefits.
One random profession has a yellow bonus, also giving you more options for first essence.
Other:
Cleaned up some decriptions/tutorial etc.
Updated story/lore stuff to be more consistent.
Druid has a new starting passive, granting a bonus based on stance.
Expanded fairy help suggestions
Unique looks and some abilities are kept after fusing, if the species matches.
Characters can toggle between guard and shield as defensive action. (testing for now)
many small QoL changes
some new "cheats":
"skill+ +skillname" list species with that skill (e.g "skill Fireball").
"passive+ +passivename" to list passives.
"glimpse" to reveal gallery temporarily without messing with unlocks.
those don't flag a file as cheating.
While a file is flagged as cheating, you're now never encumbered.
Noteworthy bug fixes:
Soft lock when a character had regeneration/bleed effects at the same time in a specific order.
AI-focus setting didn't do anything.
character quest rewards were always the same
some types of dating action didn't immediately update stats.
growth essences only applied to fusions and not eggs.
some elemental weaknesses weren't consistent with tooltips.
Next:
I still have to write descriptions for scenes/events, which was kinda the main thing I wanted to do this update.
Next I'll probably clean up/add some overworld events, fill in town stuff and add many rare world objects/biomes etc.
Otherwise there aren't that many placeholders etc. in the game anymore and the core will soon be mostly finished.
Системные требования - краткой аббревиатурой и без лишних слов. Минимум указываем, если нет никаких данных, OS и HDD. OS Windows, HDD 800MB.
Примеры надо залить правильно.
Как исправите, напишите в ЛС.
Примеры:
https://new.fastpic.org/
Changelog, инфа с Патреона (англ.)
V0.19.0.1only unlockables.sav is compatible.
(also don't keep basic save-files when copying the folder.)
Changelog:
Overworld:
• world changes a bit daily (forests grow/expand etc.)
• some objects/encounters/events etc will be replaced/removed each day
• hives don't appear in stabilized portals anymore
• new structures with various effects.
• workforce as a new resource which lets you just use gold to make some orders.
• get more from reputation/kingsquests or firing high relation characters.
• Druid starts with more and higher basic increase
• new special biome
• Special biomes worked incorrectly and generally only generated max 1 per portal
• Can send items/resources on floor home without leaving. (from portal/camp tiles)
• Some more special stuff in Avy's home world.
Characters:
• New spirit (5 new species. Can't be chosen as starter)
• 2 new uniques
• 3 new other species
• new skills etc.
Other:
• Added limited rerolls per date. (bonus for each unplayable card)
• Added more pictures to dates (mostly Hebi/Devy)
• Added other pictures to gallery (many exclusive to it)
• Elites are only limited to one per species (testing for now)
• much higher recruit chance if only one enemy left.
• Additional early common essence portal at day 2 to get started
• Brothel-score regarding tips has diminishing returns
• Partner dating cards now generate partially based on current lust value
• Can sort by time since you got the character
• Character selection always shows their current location
• Lure now spawns a random enemy party nearby
• Morta got a unique genetic trait
• swamp slimes can replicate
• Gene info on quick manager shows if a character is adapted
• some other small changes
noteworthy bugfixes:
• firedragons couldn't evolve
• celia date locked game
• anomalies could teleport into impassable terrain
• some tavern quests couldn't be completed
• AI ignored some type of skill requirements
• In dates partner sometimes generated a play card
• daily material income was kept over when creating a new save
• event tiles in special portals didn't renew daily
• slime kept spreading after hive removal
• Game is locked to one instance now (might prevent some weird bugs where it opened multiple times and deleted saves.)
Next:
I'll probably try to get the succubus game to a more finished/playable state in the next few weeks or so.
For PoP I'll mostly just focus on finishing stuff for some time (balancing/updating missing sprites/descriptions etc.)
Цитата
Вышла новая версия 0.19.0.1Changelog, инфа с Патреона (англ.)
V0.19.0.1only unlockables.sav is compatible.
(also don't keep basic save-files when copying the folder.)
Changelog:
Overworld:
• world changes a bit daily (forests grow/expand etc.)
• some objects/encounters/events etc will be replaced/removed each day
• hives don't appear in stabilized portals anymore
• new structures with various effects.
• workforce as a new resource which lets you just use gold to make some orders.
• get more from reputation/kingsquests or firing high relation characters.
• Druid starts with more and higher basic increase
• new special biome
• Special biomes worked incorrectly and generally only generated max 1 per portal
• Can send items/resources on floor home without leaving. (from portal/camp tiles)
• Some more special stuff in Avy's home world.
Characters:
• New spirit (5 new species. Can't be chosen as starter)
• 2 new uniques
• 3 new other species
• new skills etc.
Other:
• Added limited rerolls per date. (bonus for each unplayable card)
• Added more pictures to dates (mostly Hebi/Devy)
• Added other pictures to gallery (many exclusive to it)
• Elites are only limited to one per species (testing for now)
• much higher recruit chance if only one enemy left.
• Additional early common essence portal at day 2 to get started
• Brothel-score regarding tips has diminishing returns
• Partner dating cards now generate partially based on current lust value
• Can sort by time since you got the character
• Character selection always shows their current location
• Lure now spawns a random enemy party nearby
• Morta got a unique genetic trait
• swamp slimes can replicate
• Gene info on quick manager shows if a character is adapted
• some other small changes
noteworthy bugfixes:
• firedragons couldn't evolve
• celia date locked game
• anomalies could teleport into impassable terrain
• some tavern quests couldn't be completed
• AI ignored some type of skill requirements
• In dates partner sometimes generated a play card
• daily material income was kept over when creating a new save
• event tiles in special portals didn't renew daily
• slime kept spreading after hive removal
• Game is locked to one instance now (might prevent some weird bugs where it opened multiple times and deleted saves.)
Next:
I'll probably try to get the succubus game to a more finished/playable state in the next few weeks or so.
For PoP I'll mostly just focus on finishing stuff for some time (balancing/updating missing sprites/descriptions etc.)
For this update, I tried to put a bit more focus on the core base species
and create some more variety in interesting teams building.
Changelog
Base species:
Starting species will determine some starting essences.
Each species has 2 essences. First a small general effect, second often incentivises focusing on that base species for combat etc.
Either get 2 rank 1 essences or both of one species.
Team Synergies:
You get various party buffs based on your team's base species count.
Each unique species will add towards their base species count.
Enemies will also have access to these perks based on their team.
Events:
New unique world with various species etc.
A few other new events
random relax/explore date events are more likely (individual chances), but most are once/date.
(early on, almost guaranteed to trigger some events, but get less likely as they diminish)
Items:
many new, mostly legendary items.
Reworked many item skills.
Most non-consumable item-skills now have uses per combat.
Items with 0 range instantly cast on self.
Skills:
Each maincharacter has a way to adapt skills of characters. (uses same one-time adapt as traits)
Druid can put a fixed set of skills onto spirits/seedlings.
Creation can adapt any character with her unlocked skills.
Evo can adapt any character with skills from the possible species/base species skillpools.
her upgrade makes it infinitely reusable
Druid can unlock various unique plant skills by exploring certain biomes.
Bugfix`s
Some unique druid events triggered repeatedly
Characters from casual modifier always had max lv 5.
default firedragongirl had clothes of unique
health potions healed less on the overworld.
start menu tooltips were gone.
Firebrand was seen as positive effect for ai.
GlowFish had wrong movement type.Last bugfix caused some ai problems with high LDmg etc.
Also changed ai behaviour related to LDmg and movement a bit.
Lightfoxes also sometimes had wrong sprite
A new unique had no size.
Наиграл в нее часов 50 уже, но пока все еще не выбил все ачивки и тру ендинг. Но все же ближе к тому, чтоб "закончить" игру.
Из минусов - игра сжирает много времени. Чтобы въехать во все механики нужно часов 5-10, я бы сказал. И все равно будут еще всякие сюрпризы, типа перманентного снижения/повышения статов в неожиданных местах, или возможность создания новых скиллов при скрещивании. Интерфейс неудобный, как будто для пришельцев делали, тоже время жрет, хотя много удобных фишечек типа сортировки персонажей, или пометки на них с последующей фильтрацией. Игра задизайнена переигрываться много раз и некоторые элементы со временем надоедают, типа свидания с городскими неписями в начале игры для рекрутинга. Стиль рисовки специфический, не всем зайдет. Контента много, но он слегка размазан. Ну и монстродевочки - это не для всех.
Обидно за игру, кажется, что она совсем утонула в тысячах однотипных говноподелий. И в 23-м ситуация, чую, лучше не станет, мне кажется, скоро нас накроет еще поток "игр" где в качестве арта будут сгенерированные AI картинки с семипалыми мутантками и сгенерированные AI диалоги. Кстати, последнюю версию (22.0.1 на момент) можно качнуть на патреоне автора, он их в открытый доступ кладет.
Следовательно, если сначала начать скрещивать кентавров со всеми двенадцатью видами, то на выходе мы получимм двенадцать уникальных монстродевочек. Однако при переходе на суккубов - начав уже их скрещивать с двенадцатью видами - мы получим лишь одиннадцать уникальных монстродевочек плюс одну, которую мы уже видели ранее: суккуб+кентавр (из второго захода скрещиваний) = кентавр+суккуб (из первого захода скрещиваний).
Если мы продолжим, допустим с гарпиями, то получив лишь десять уникальных-и-новых монстродевочек, ведь кентавр+гарпия = гарпия+кентавр, тогда как суккуб+гарпия=гарпия+суккуб. И с каждым новым видом количество новых-и-уникальных особей будет уменьшаться. Такие дела...
_____
Однако это не отменяет того факта, что "монстродевочек" в игре дофига, в том числе и уже упомянутые ранее уникальные НПС.
ЗЫ внезапно, и совершенно из неоткуда, мне в голову пришла мысль, что эту игру можно описать одним весьма простым-и-кратким предложением: Portals of Phereon - это та самая игра, которую стоит взять с собой на необитаемый остров_с_комьютером_и_электричеством. И нет смысла расписывать целые абзацы-и-страницы.
С PoP справляется, а вот на всех прочих, какими бы простыми они не выглядели в плане "начинки", всегда какой-то геморой... Или отказ запускать.
Так или иначе - я могу тебя понять!
К финалу я даже близко не подступился - захлебнулся в микроменеджменте своих 70+ тварей на все случаи жизни.
Так что ничего удивительного *пожимает плечами*
Portals Of Phereon [InProgress, 0.18.0.1] (Syvaron) [uncen] [2018, TRPG, Fantasy, Futanari, Monster Girls, Anal, Oral, Handjob, Masturbation, Creampie, Unity] [eng]
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